Feast of Fish
Game Play Requests
There are 5 players, and this is a new gaming system. Therefore, I have the following statements, and requests to ask of the players:
- Since there are 5 players, it will be hard to keep everyone engaged at all times. Please be patient, and allow those who are directly involved in the scene to have everyone’s full attention. In other words, pay attention to the story and keep side chatter to a minimum. This is an investigative game, and if you don’t pay attention you may miss out on a valuable clue.
- I will try to keep everyone involved, as much as possible. If it seems you have not had much interaction, please be patient and know that I also know this and will get you engaged as soon as possible.
- Allow other players to play. Don’t try to be involved in everything that happens. Think about your character’s skills and interests: only get involved if your character would truly, actually have the skills and interest to get involved. For example:
The party is walking down the street and encounter 3 still bodies. The Private Investigator examines the scene for clues. The Nurse examines the bodies to see if they are dead, and what possibly killed them. If your character has no percentiles in First Aid or Investigative skills, stay out of it and let them have the spotlight. Your time will come, too.
- Let whoever is most skilled for a particular situation take the lead, and then do not interfere! Do not start prodding around, or “throwing in your two cents” during negotiations. For example:
The party needs to gain access to a reserved section of the library. The Librarian says it is for city officials only. The Debutant starts uses his Credit Rating and Persuasion to convince the Librarian to allow the party access. DO NOT START TALKING!!!!! Let the Debutant do his job; your time to take the spotlight will come, too.
- Don’t worry too much about “what is the rule for that”. Call of Cthulhu has rules, but gives the ‘Keeper’ (GM) a lot of leeway. In this game, the story is more important than strict adherence to rules. (BTW – monsters usually don’t play by the same set of rules, anyway.)
- We like to joke around and throw in a lot of comic levity when we play. This is fine. However, in this game, the drama and seriousness is important to build suspense and a feeling of impending doom. So, please be mindful of when it is, and is not, appropriate to break the tension.
- Your characters are normal everyday people, not heroic adventurers. When a monster or dangerous animal/person/situation happens, think: “What would I, personally, do in real life?” If you were walking down the street, and suddenly a large ravenous dog leapt out and started snarling, would you pick up a stick and threaten it? NO! You would back away slowly, and possibly run like hell! Your character should do the same. Remember, you have little HP, and they heal slowly. If you are fighting a lot, you will die!
- My goal is to provide an interesting story that builds suspense and impending doom. Monsters are not to be toyed with, and stupid or rash actions can lead to harsh consequences. Don’t be afraid to stop the game if you think a party member is acting foolishly and ask them to reconsider. If you do something stupid and careless, it could kill you. And in this game, there is no better way of expressing to the players how dangerous the situation is getting, than by killing one of the players; so, I will do it in order to make the game better!
- Have a second character in mind. Bad luck can kill you too, so be prepared to roll up a new character that can come into the adventure quickly.
- Insanity is bad for the character, but can be fun for the player. If your character suffers a bout of temporary or indefinite insanity, just go with it. It will be fun to role-play the insanity, while trying to remain a helpful contributing member of the party.
- Please provide feedback at the end of every session, or in the middle of it if it is very important. I have never ran a game like this, so I will appreciate all the comments and criticisms you may have to ensure that the game is interesting and fun. Be blunt and factual: you won’t hurt my feelings, and it will be much more effective than beating around the bush and hoping I figure out what you’re really trying to say.